Kitten with Submarine
The kitten is clever enough that he is able to drive a submarine. He knows there will be treasure after diving up to 1000 meters. Unfortunately, he and the submarine is quite small compared to the fishes swimming around. Just one small touch to the fish and the submarine will KaBOOM!!!
Look into the kitten's eye, he is counting on you a lot. So, try your best and have fun together >w<
Controls
- WASD or Arrow keys to move around
- SPACE to activate the shield if you've upgraded the shield once to unlock it
Tools used:
- Unity 2021.3
- Photoshop CC
- Bosca Ceoil
Created by Xaikyou for Brackeys Game Jam 2023.2
This is the first time I was able to submit a project on time and this is also my first publish game. Feel free to let your comment below how you feel about my game or you can link your game here, I would love to play it
After all, hope you enjoy my game >w<
Download
Download
Kitten_with_Submarine.zip 30 MB
Comments
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I really enjoyed your game. The music is cool, the graphics are simple and pretty. Too bad the bubbles behind the submarine "teleport" when you change direction. I didn't use the shield much, I think I would have preferred a dash. I did 750 with DivingSpeed level 2. So I think level 3 is a bit too high and makes the game too easy once unlocked.
Great treasure for the cat in the end chest =)
Ahh thanks for playing my game, and you even made it to the end. I really appreciate this,
The bubbles have been a struggle for me to fix it and I put it aside to finish other things. At the final playtests before submitting it, I still had more than 3 hours to fix it. But I was so exhausted and couldn't resist falling asleep after pulling an all nighter...
About the level, I realize at the beginning of the game it is a bit slow, so I just wanna speed up the game after has fully upgraded.
Yeah, the dash sounds nice, there were so many ideas still in my head, but you may already know: "in gamejam, your idea have to divide by 2, or 3, or 20" =)
After all, I really appreciate for playing my game and leaving this comment,
Hope you have a nice day >w<
I assume you are using the unity particle system for the bubbles. To fix the issue, set "Simulation Space" to "Local" instead of "World".